AI Insights · Timothy · October 2024
Top 5 Entertainment Mascot Games on Android in Lithuania, Q3 2024
Explore the performance metrics of the leading entertainment mascot games on Android in Lithuania during Q3 2024, including trends in downloads, revenue, and active users.
During the third quarter of 2024, the top entertainment mascot games on Android in Lithuania showcased diverse performance trends. All data is sourced from Sensor Tower, offering deeper insights into these app metrics.
Angry Birds Dream Blast by Rovio Entertainment Corporation saw a fluctuating revenue pattern, peaking at around $183 in early July and tapering to $68 by the end of September. Weekly downloads varied, with a notable increase to 39K mid-July and late September. Active users showed slight variability, reaching a high of 2.3K in mid-August before settling at approximately 2.1K by the quarter's end.
SpongeBob Adventures: In A Jam from Tilting Point experienced intermittent revenue, with highs of $71 in late August. Downloads peaked at 382K in mid-August, with a steady increase towards the end of September. Active users remained relatively stable, averaging around 560 to 590 throughout the quarter.
My Little Pony: Magic Princess, developed by Gameloft SE, had revenue spikes in July, reaching $72, but showed no notable revenue in the latter half of the quarter. Downloads saw an upward trend, peaking at 108K in early September. Active users demonstrated a similar pattern, peaking at 1.2K in early September before declining towards the quarter's close.
SEGA’s Sonic Forces: PvP Battle Race presented an erratic revenue pattern, with occasional peaks like $36 in mid-July. Downloads remained relatively constant, with a minor peak of 231K in mid-July. Active users showed a gradual decline, starting at 1.7K in early July and decreasing to around 1.4K by late September.
Lastly, Minion Rush: Running Game from Gameloft SE had a negligible revenue presence throughout the quarter but maintained a dynamic downloads pattern, with a significant spike of 532K in mid-August. Active users mirrored this pattern, peaking at 1.4K in the same period before decreasing to 559 by the end of September.
These statistics underscore the varying engagement levels and monetization strategies for leading entertainment mascot games in Lithuania. For more detailed analytics and insights, visit Sensor Tower.